Visa Accept // The Microseller Experience

Enabling quick and seamless sales for microsellers through saved items

Visa Accept main screens including enter amount, select items, and tap to pay

O V E R V I E W

Visa Accept enables anyone with a mobile device to accept card payments instantly, with no additional hardware required. While the experience was simple for casual sellers, microsellers with recurring sales, such as market vendors and hairdressers, encountered friction due to repetitive manual entry and the lack of item-level tracking.

Over five months, I led the end-to-end design of a Saved Items feature focused on improving selling efficiency for microsellers. Working closely with design, product, and engineering, I drove the feature from concept through testing, iteration, and successful release.

By reimagining the selling flow around saved items, we created a seamless, intuitive experience that empowers microsellers worldwide to participate confidently in the digital payments ecosystem.

  • Role

    Feature Designer. Owned the entire design process for sale enhancement and collaborated closely with 5-person design team, product, and engineering to deliver a high-quality release. 

  • Company & Type

    Visa, Mobile SDK (Android & iOS)

  • Duration

    June - September 2025 (4 months) 

  • Tools

    Figma, Microsoft CoPilot 365 Suite, Excel, Generative AI

T H E C H A L L E N G E

Optimizing selling for microsellers with recurring items

How might we enable microsellers to sell more efficiently instead of forcing them to rely on manual sale entry? 

Original Visa Accept screen with only enter amount feature for new sale

Original Design - New Sale

D I S C O V E R Y

Developing product and user understanding

Context

Visa Accept empowers sellers to accept card payments instantly on their mobile phones using their banking apps. With no additional hardware needed, sellers can accept tap-to-pay, QR, and pay-by-link payments with ease.

Users including casual seller and microsellers

Users

Casual sellers are one-time or occasional users like a homeowner holding a garage sale or friends exchanging funds.

Microsellers have consistent usage such as a food vendor cart or a hairstylist starting a home business.

While casual sellers could sell with ease, microsellers lacked an efficient selling experience due to repetitive manual entry and the lack of item-based tracking.

D E S I G N I T E R A T I O N

Design refinement through exploration, feedback, and testing

Wireframe Evolution 15+ iterations

Design iterations balancing user experience priorities and business realities:

  • User needs

  • Business goals

  • Technical feasibility

  • Stakeholder org changes 

Wireframe evolution from sketches, to lo-fi, to hi-fi

Usability Testing 2 tests

Working alongside the research team, we conducted 2 usability tests at different design stages: an early feature-specific check and a final release validation.

#1: Early feature testing:

💡 User confusion with toggle labels informed a change to more explicit, action-oriented language

Toggle buttons changed to "Enter Amount" and "Select Items"
Button visual and text changes

💡 Competing dual buttons created hesitation around how to proceed to checkout, prompting visual hierarchy and text change

#2: Final validation: Participants easily grasped the concept and found the experience enjoyable. Future enhancements like item categories and easier post-sale item creation were suggested.

K E Y D E S I G N D E C I S I O N S

6 pivotal design moments

  • Flexible input: Toggle design supports adding to sale via amount entry and item selection.

  • Optimized experiences: Mode-specific pages allow focused, tailored interactions.

  • Industry-inspired: Design draws inspiration from POS software like Square and Toast.

1. Toggle Modes

Final design for toggle modes for enter amount and select items
  • Focused progression: A single primary action ensures users can easily advance through the mode-specific experience.

  • Add to cart optimization: Button that adds an item immediately takes sellers to the cart for faster checkout.

2. Buttons

Final designs for buttons including accept payment button, add to cart button, and continue to cart buttons all giving primary path forward
  • In-context guidance: Limits are surfaced during the sale for clarity and better understanding.

  • Simplified limits: Multiple sales limits condensed into a single maximum amount.

  • Dynamic feedback: Maximum amount updates to a remaining amount as users build their cart.

  • Error prevention: Buttons are disabled when limits are reached to prevent mistakes.

3. Sale Limits

Sale limit basic example
Sale limit complex example

Only after a seller intentionally chooses to add more on Amount mode, the cart concept appears.

This optimizes sales for sellers with only 1 item while letting those with multiple items review before payment.

4. Cart

Cart only appears once user wants to add more from Amount page
Style guidelines for saved item card design
  • Item card design: Supports long currencies, accessible taps, and long item names.

  • One-tap add: Tap once to add an item, inspired by DoorDash and Square.

5. Saved Items

6. Optimizing for 3 Use Cases

After detailed pathway analysis and considering tradeoffs, I tailored the interactions and design to support the most common seller workflows.

  1. Single Amount: Most sellers enter only one total amount. The “Accept Payment” button takes them straight to the Tap screen, streamlining checkout.

  2. Saved Items: Sellers using saved items can add with one tap and intentionally proceed to checkout via the cart.

  3. Saved Items + Amount: If a seller needs to add a missing amount while using saved items, switching to Amount mode lets them quickly add the outstanding value and move to checkout.

Pathway diagram for exploration and analysis

T H E S O L U T I O N

Optimized selling for both casual sellers and microsellers 

1 Amount Sale: consistent & quick

  • Streamlined flow: User enters the amount and can immediately accept payment.

  • In-context guidance: Usage limits are surfaced during the sale for clarity and understanding.

  • Optional “Add More”: Lets users add additional amounts without distracting from the primary checkout path.

Saved Items Sale: intuitive & efficient 

  • Thoughtful item cards: Designed to handle long currencies, accessible taps, and long item names.

  • One-tap add: Tap once to add an item, inspired by DoorDash and Square.

  • Dynamic feedback: Maximum amount updates to a remaining limit as items are added to the cart.

  • Intentional checkout: Sellers proceed to checkout intentionally via the primary button.

Mixed Sales: seamless 

  • Flexible input: Toggle design supports adding to sale via amount entry and item selection

  • Optimized experience: Mode-specific pages keep interactions focused.

  • Clear cart distinction: entered amounts and items are distinct

C O N C L U S I O N

By addressing the needs of both microsellers with recurring items and casual sellers with occasional sales, I crafted a unique selling experience that balances simplicity, efficiency, and enjoyment.

Next Steps

  • November 2025: Design hand-off and development concluded.

  • January 2026: Visa Accept successfully launched. First commercial client, Sri Lankan Hatton National Bank, went live with ~2k active sellers and ~3k transaction within the first 20 days.

  • March 2026: 4 total clients live across 3 markets with ~5k onboarded sellers.

  • Ongoing: 30+ clients in pilot testing with upcoming releases planned.

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